#military_court  a court of commissioned officers for the discipline and punishment of military personnel
  subtype:  #court-martial.military_court  #provost_court
  supertype:  #tribunal__court__judicature  an assembly (including one or more judges) to conduct judicial business
     supertype:  #assembly  a group of persons gathered together for a common purpose
        supertype:  #gathering__assemblage  a group of persons together in one place
           supertype:  #social_group  people sharing some social relation
              supertype:  pm#non_sentient_cognitive_agent  e.g., AI_Agent
                 supertype:  pm#cognitive_agent__cognitiveagent  for example an organization, an animal or an AI-agent
                    supertype:  pm#goal_directed_agent  goal directed causal entity, e.g., a problem solver or an interactional agent
                       supertype:  pm#causal_entity__agent  something (animal or software agent) able to act
                          supertype:  pm#entity_playing_some_role  e.g., an agent, an owner
                             supertype:  pm#entity  something that can be "involved" in a situation
                                supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
                             supertype:  pm#thing_that_can_be_seen_as_a_relation  usable as relation type
                                supertype:  pm#thing_playing_some_role  category to classify things according to roles/viewpoints; classification under this category is application-dependant
                                   supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
                          supertype:  #causal_agent__cause__causal_agency  any entity that causes events to happen
                             supertype:  pm#thing_playing_some_role  category to classify things according to roles/viewpoints; classification under this category is application-dependant
                          supertype:  cyc#temporal_thing  The collection of all things that have temporal extent or location, i.e. things about which one might sensibly ask When? . cyc#TemporalThing thus contains many kinds of things, including events, physical objects, agreements, and abstract pieces of time. Note that cyc#TimePoint is a specialization of cyc#TemporalThing, since time points have temporal location, although they arguably lack temporal extent. Abstract things that are timeless -- such as mathematical sets, attributes, and numbers -- are of course _not_ instances of cyc#TemporalThing.
                             supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
                       supertype:  pm#processing_thing
                          supertype:  pm#thing_playing_some_role  category to classify things according to roles/viewpoints; classification under this category is application-dependant
              supertype:  #group__grouping  any number of entities (members) considered as a unit
                 supertype:  pm#collection  something gathering separated things (entities/situations)
                    supertype:  pm#divisible_entity__divisibleentity  many classifications under this category are application-dependant
                       supertype:  pm#entity  something that can be "involved" in a situation
                       supertype:  pm#divisible_thing__divisiblething
                          supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type

No statement uses or specializes #military_court; click here to add one.


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