#firmware  (computer science) coded instructions that are stored permanently in read-only memory
  supertype:  #computer_code__code  (computer science) the symbolic arrangement of data or instructions in a computer program or the set of such instructions
     supertype:  pm#causal_entity__agent  something (animal or software agent) able to act
        supertype:  pm#entity_playing_some_role  e.g., an agent, an owner
           supertype:  pm#entity  something that can be "involved" in a situation
              supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
           supertype:  pm#thing_that_can_be_seen_as_a_relation  usable as relation type
              supertype:  pm#thing_playing_some_role  category to classify things according to roles/viewpoints; classification under this category is application-dependant
                 supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
        supertype:  #causal_agent__cause__causal_agency  any entity that causes events to happen
           supertype:  pm#thing_playing_some_role  category to classify things according to roles/viewpoints; classification under this category is application-dependant
        supertype:  cyc#temporal_thing  The collection of all things that have temporal extent or location, i.e. things about which one might sensibly ask When? . cyc#TemporalThing thus contains many kinds of things, including events, physical objects, agreements, and abstract pieces of time. Note that cyc#TimePoint is a specialization of cyc#TemporalThing, since time points have temporal location, although they arguably lack temporal extent. Abstract things that are timeless -- such as mathematical sets, attributes, and numbers -- are of course _not_ instances of cyc#TemporalThing.
           supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
     supertype:  pm#process_or_process_description
        supertype:  pm#processing_thing
           supertype:  pm#thing_playing_some_role  category to classify things according to roles/viewpoints; classification under this category is application-dependant
     supertype:  #coding_system  a system of signals used to represent letters or numbers in transmitting messages
        supertype:  #writing.symbols  letters or symbols written or imprinted on a surface to represent the sounds or words of a language; "he turned the paper over so the writing wouldn't show"; "the doctor's writing was illegible"
           supertype:  #written_communication__writtencommunication__written_language__writtenlanguage  communication by means of written symbols
              supertype:  #communication  something that is communicated between people or groups
                 supertype:  pm#description_content/medium/container__descriptioncontent/medium/container
                    supertype:  pm#non_spatial_object_that_is_not_an_attribute_or_quality_or_measure
                       supertype:  pm#non_spatial_object__nonspatialobject  abstraction or description content/medium/container (a description medium that has some spatial feature is both instance of sumo#object and pm#non_spatial_object
                          supertype:  pm#entity  something that can be "involved" in a situation
                          supertype:  cyc#intangible  The collection of things that are not physical -- are not made of, or encoded in, matter. Every cyc#Collection is a cyc#intangible (even if its instances are tangible), and so are some cyc#individuals.  Caution: do not confuse `tangibility' with `perceivability' -- humans can perceive light even though it's intangible--at least in a sense.
                             supertype:  cyc#partially_intangible__partiallyintangible  The collection of things that either are wholly intangible (see cyc#Intangible) or have at least one intangible (i.e. immaterial) part (see cyc#intangibleParts). This includes intangible individuals, such as instances of cyc#Number-General  or cyc#Agreement, as well as non-individuals (all of which are intangible), i.e. instances of cyc#SetOrCollection.  It also includes things that have both tangible and intangible components (see cyc#CompositeTangibleAndIntangibleObject),  such as a printed copy of a newspaper (as its information content is intangible) or a person (as her mental states are intangible).
                                supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
                 supertype:  #social_relation  a relation between living organisms (especially between people)
                    supertype:  #relation  an abstraction belonging to or characteristic of two entities or parts together
                       supertype:  pm#thing_that_can_be_seen_as_a_relation  usable as relation type

No statement uses or specializes #firmware; click here to add one.


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