#skinheads__skinhead__bootboys a youth subculture that appeared first in England in the late 1960s as a working-class reaction to the hippies; hair was cropped close to the scalp; wore working shirts and short jeans (supported by suspenders) and heavy red boots; involved in attacks against Asians and football hooliganism
member: skinhead
supertype: youth_subculture__youthsubculture a minority youth culture whose distinctiveness depended largely on the social class and ethnic background of its members; often characterized by its adoption of a particular music genre
supertype: youth_culture__youthculture young adults (a generational unit) considered as a cultural class or subculture
supertype: subculture a social group within a national culture that has distinctive patterns of behavior and beliefs
supertype: social_group people sharing some social relation
supertype: non_sentient_cognitive_agent e.g., AI_Agent
supertype: cognitive_agent__cognitiveagent for example an organization, an animal or an AI-agent
supertype: goal_directed_agent goal directed causal entity, e.g., a problem solver or an interactional agent
supertype: causal_entity__agent something (animal or software agent) able to act
supertype: entity_playing_some_role e.g., an agent, an owner
supertype: entity something that can be "involved" in a situation
supertype: thing__something___T__t___3D_or_4D_thing_or_anything_else any category (type or individual) is instance of this type; any type is also a subtype of this type
supertype: thing_that_can_be_seen_as_a_relation usable as relation type
supertype: thing_playing_some_role category to classify things according to roles/viewpoints; classification under this category is application-dependant
supertype: thing__something___T__t___3D_or_4D_thing_or_anything_else any category (type or individual) is instance of this type; any type is also a subtype of this type
supertype: causal_agent__cause__causal_agency any entity that causes events to happen
supertype: thing_playing_some_role category to classify things according to roles/viewpoints; classification under this category is application-dependant
supertype: temporal_thing The collection of all things that have temporal extent or location, i.e. things about which one might sensibly ask When? . cyc#TemporalThing thus contains many kinds of things, including events, physical objects, agreements, and abstract pieces of time. Note that cyc#TimePoint is a specialization of cyc#TemporalThing, since time points have temporal location, although they arguably lack temporal extent. Abstract things that are timeless -- such as mathematical sets, attributes, and numbers -- are of course _not_ instances of cyc#TemporalThing.
supertype: thing__something___T__t___3D_or_4D_thing_or_anything_else any category (type or individual) is instance of this type; any type is also a subtype of this type
supertype: processing_thing
supertype: thing_playing_some_role category to classify things according to roles/viewpoints; classification under this category is application-dependant
supertype: group__grouping any number of entities (members) considered as a unit
supertype: collection something gathering separated things (entities/situations)
supertype: divisible_entity__divisibleentity many classifications under this category are application-dependant
supertype: entity something that can be "involved" in a situation
supertype: divisible_thing__divisiblething
supertype: thing__something___T__t___3D_or_4D_thing_or_anything_else any category (type or individual) is instance of this type; any type is also a subtype of this type
supertype: coevals__coeval__contemporaries__generation all the people living at the same time or of approximately the same age
supertype: people (plural) any group of human beings (men or women or children) collectively; "old people"; "there were at least 200 people in the audience"
supertype: group__grouping any number of entities (members) considered as a unit
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