#instruction.computer_code__command__statement__program_line__programline (computer science) a line of code written as part of a computer program
supertype: #computer_code__code (computer science) the symbolic arrangement of data or instructions in a computer program or the set of such instructions
part of: #computer_program
subtype: #call.computer_code an instruction that interrupts the program being executed; "Pascal performs calls by simply giving the name of the routine to be executed"
subtype: #function_call a call that passes control to a subroutine; after the subroutine is executed control returns to the next instruction in main program
subtype: #system_call__supervisor_call_instruction an instruction that interrupts the program being executed and passes control to the supervisor
subtype: #command_line__commandline commands that a user types in in order to run an application
subtype: #link.computer_code (computing) an instruction that connects one part of a program or an element on a list to another program or list
subtype: #hyperlink a link from a hypertext file to another location or file; typically activated by clicking on a highlighted word or icon at a particular location on the screen
subtype: #macro_instruction__macroinstruction__macro a single computer instruction that results in a series of instructions in machine language
subtype: #system_error an instruction that is either not recognized by an operating system or is in violation of the procedural rules
subtype: #toggle.computer_code any instruction that works first one way and then the other; it turns something on the first time it is used and then turns it off the next time
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